/***************************************************************************
 *   Copyright (C) 2009 by Jason Pullara                                   *
 *   lordkat@gmail.com                                                     *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#include "common.h"

using namespace std;

class cCharacter {
	public:
		cCharacter();
		~cCharacter();
		unsigned long getEXP();
		unsigned int getJobLevel();
		unsigned int getSubLevel();
		void levelChange(unsigned int uiNewLevel);
		void levelUp();
		void changeLevel(unsigned int uiNewLevel);
		void gainExp(unsigned long ulExp);
		void calculateTNL();
		sHitData attack(cCharacter *pCharacter);
		void addItem(unsigned long ulItemID, unsigned int uiNum);
		void delItem(unsigned long ulItemID, unsigned int uiNum);

		sCharacterData m_charData;
	protected:
	private:
};
